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Interactive Mobile Escape Game
Game Over Phone Escape
The phone is the game.
- Platform
- Mobile
- Status
- In development
- Studio
- SC Media

01
Overview
A full escape game built entirely inside a fictional phone. No external screens, no cutscenes — the interface is the story.
02
Challenge
Making a familiar object feel unfamiliar. Every app on the simulated phone needs to look real, behave plausibly, and still hide something.
03
Concept
The player picks up a stranger's phone. Messages, notes, voicemails, emails and location history slowly assemble into a timeline — and a way out.
04
Experience
Tense, intimate and tactile. Notifications arrive at the wrong moment. A photo's metadata matters. Silence is part of the sound design.
05
Features
01
Simulated phone OS
Messages, photos, notes, calls, email, GPS — each one playable.
02
Layered clues
Puzzles span multiple apps and must be cross-referenced.
03
Audio & video evidence
Voicemails and clips carry hidden information.
04
Branching timeline
What you find changes what the phone reveals next.
06
Technology
- Narrative engine
- Simulated OS
- Audio & video
- Puzzle system
07
Role of AI
The narrative engine, puzzle logic and simulated apps were architected with AI-assisted engineering, using Claude Code for implementation, refactoring and test coverage.
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Screenshots




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Status
In development
Next project
2 ALONE
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