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Interactive Mobile Escape Game

Game Over Phone Escape

The phone is the game.

Platform
Mobile
Status
In development
Studio
SC Media
Lock screen of the simulated phone with a notification from an unknown contact
01

Overview

A full escape game built entirely inside a fictional phone. No external screens, no cutscenes — the interface is the story.
02

Challenge

Making a familiar object feel unfamiliar. Every app on the simulated phone needs to look real, behave plausibly, and still hide something.
03

Concept

The player picks up a stranger's phone. Messages, notes, voicemails, emails and location history slowly assemble into a timeline — and a way out.
04

Experience

Tense, intimate and tactile. Notifications arrive at the wrong moment. A photo's metadata matters. Silence is part of the sound design.
05

Features

01

Simulated phone OS

Messages, photos, notes, calls, email, GPS — each one playable.

02

Layered clues

Puzzles span multiple apps and must be cross-referenced.

03

Audio & video evidence

Voicemails and clips carry hidden information.

04

Branching timeline

What you find changes what the phone reveals next.

06

Technology

  • Narrative engine
  • Simulated OS
  • Audio & video
  • Puzzle system
07

Role of AI

The narrative engine, puzzle logic and simulated apps were architected with AI-assisted engineering, using Claude Code for implementation, refactoring and test coverage.
08

Screenshots

Lock screen of the simulated phone with a notification from an unknown contactHome screen of the simulated phone with Kestrel, Notes, Mail and Photos appsEncrypted chat in which an unknown contact asks who the player isMail inbox of the simulated phone containing clues
09

Status

In development
Next project
2 ALONE
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